GAWP® partnership concept for Atari · Sample programming
AtariLIVE

Game design and production, live

Watch the world make games.

From the first pixel to the final playtest. Watch game developers around the world share their screens, build in real time and answer your questions, all under the Atari brand.

Featured session conceptLEVEL DESIGN · BUILD & PLAYTEST
Yars Rising gameplay from the publisher’s Steam listing
EDITOR REFERENCEGodot tilemap editor example
From a blank screen to a playable levelVisual references · Yars Rising and Godot
Free developer channelsPaid subscriptionsLive masterclassesGlobal game jams

Featured series

See a game take shape.

Follow one developer across a series of live builds. Come back to see which ideas survived the playtest and what changed after viewers asked questions.

Explore Prototype to Release →
  1. Build the first playable version.
  2. Put it in front of players.
  3. Fix what breaks and polish what works.
  4. Walk through the release build.

Paid live masterclasses

Go from watching to building.

Take on one practical task with a developer and ask questions as they work.

Godot 2D platformer gameplay

75 minutes · Sample $25

Build Your First Playable Level

Block out a route, place hazards and run the first playtest.

Dome Keeper gameplay

60 minutes · Sample $19

Design a Risk-and-Reward Loop

Build an upgrade loop that makes every trip a meaningful decision.

Cassette Beasts gameplay

90 minutes · Sample $29

Build a World Worth Exploring

Use landmarks, shortcuts and secrets to make players curious about the next screen.

Headline event concept

The Atari Arcade Challenge

One brief. Developers around the world. Follow the prototypes live, watch the final playtests and see how many games can come from the same arcade mechanic.

Atari 50 interactive timeline screenshot